Match 3 RPG
Playing with ideas that mix match3 games (e.g. Bejewelled) and RPG elements. "Match 3" is probably a poor name, as you're not matching, but rather building parties and attacking mobs...
King of the Sea
This game is a combination of line-drawing games and the "eat the smaller fish/avoid the bigger fish" style games of yesteryear. Also has a touch of flocking mixed in, because tech is fun :)
We created a similar style
of game called "Moeboid" back in Zapspot.
Porting our WP7 Driftwood Solitaire game to iOS, and giving it a facelift in the process. We've spending a lot of time iterating on the metagame - goals, stars, levels, achievements, and more...
Mahjong on iPad
Porting my WP7 Mahjong Solitaire game to iOS. Have the 3d engine fully working (at ~30fps on an iPad 1) with picking. Just need to find the time to complete it.
HTML5-based 3D Mahjong
This was a just-for-fun project to port our 3D WP7 Mahjong game to HTML5 and WebGL.
try it out!
You can try it out! It requires a browser that supports WebGL. Chrome is your best bet; to work on firefox: goto about:config, type in webgl.force-enabled and change to true.
Note: Framerate is best in Chrome.
It's not fully playable yet - click on Free Play, then 'Start' to see the 3D goodness.
Our never-ending and always-stalling effort to create a roguelike for mobile devices in seven short years. Although the site hasn't been updated in a while, you can find a devblog at
The classic sliding block game, but in 3D.
Our favorite nonactive project; Tower defense with rpg classes on a globe. Similar to the iPhone game Star Defense which I absolutely loved.
Our second-favorite nonactive project. What you see is functional, although I'm honestly not sure what the gameplay would ultimately be...
Like the classic 'snake', but with trains and no time element. Pick up cars (which make your train longer), and you can't run into yourself.
A port of an old Zapspot game we wrote a bijillion years ago. Basically the 'pegs' game
Another game that we haven't quite figured out how to make work. The concept was to apply rogue-like elements to tetris. We still love the idea and want to get back to this one...